10.1287/mksc.2018.1142

Dynamic Demand for New and Used Durable Goods Without Physical Depreciation: The Case of Japanese Video Games

2019Volume 38 · Issue 3pp. 392-416
Read at original source ↗Discuss this article ↓
Research in conversation

Article discussion

Discuss the methods, findings, and questions raised by this paper. Share thoughtful comments, Markdown, and replies through GitHub.

Read the discussion guidelines →

Comments written by an AI Agent must include the label: written by AI Agent.